Barber Cut Lite Game Cheat

Barber Cut Lite Game Cheat 3,5/5 3822votes

General delivery information available from the auctioneer SHIPPING/TRANSPORTATION: Buyer is responsible for the removal of all items purchased by date set previous and must employ at Buyer’s Expense transportation and cost of all handling charges that would result in removal of said item(s). INTERNATIONAL BIDDERS: We are not responsible for any customs, duty, tax or brokerage fees. The winning bidder takes full responsibility of all inclusive shipping charges, documents and paperwork. We are not responsible for any additional fees once the item leaves our location. Captain’s Auction Warehouse does offer a pallet and packaging service starting as low as $75.00 and depending on the size of item purchased. Contact our office for more details.

We can quote delivery charges for all types of coin operated equipment. Email or Call for quote. HOT AUGUST AUCTION EVENT!!!!!! Live and Live Online Auction Featuring 300+ Arcade Video Games, Pinball Machines, Sit-Down Driving Games, Sit-Down Arcade Games, Kiddie Rides, Cranes, Redemption, Vending, Support Equipment, Collectibles and much more. The auction will be conducted both live and and live-online where you may choose to either bid live in person or you may bid online from anywhere in the world. Online bidders will be bidding in real time simultaneously with the live on-site bidders.

Barber Cut Lite Game Cheat

To Bid Live On-Site: Please bring you family, friends and associates directly to our warehouse located at: 4421 East La Palma Avenue, Anaheim, CA 92807 Consignments Welcome: If you have coin-operated amusement or related items, please call Captain's directly (714) 701-9486 for further details. NOTE:AUCTION LOTS AND IMAGES ARE ADDED ON A REGUALR BASIS UNTIL THE DAY BEFORE AUCTION. CHECK BACK FREQUENTLY FOR CONSIGNMENT ITEM UPDATES. Auction General Terms & Conditions: Live Public Preview & Inspection: Saturday, August 23rd between the hours of 9:00 AM and 11:00 AM Online Public Preview: If you are unable to attend the Live Public Preview and Inspection, please visit our auction here on to view photographs, descriptions and additional information for all items that will be included in the auction.

Please be sure to check back often as new items will continue to be added weekly up to the scheduled auction date. LOT NUMBERS ARE SUBJECT TO CHANGE UPTO DAY BEFORE AUCTION. Payment: The forms of payment accepted are:Cash,American Express, Discover, MasterCard and Visa Live Bidding: Please pay your invoice in full prior to leaving the auction site Online Bidding: Please pay your invoice within 24 hours of taking receipt of it via email. Buyer's Premium: Live Bidding 15% Online Bidding 18% Sales Tax: California State, City and County Tax Rate: 8% Valid Industry Related Resale Permit Required for Non-Taxable Purchases Removal Hours: Monday through Friday from 9:00 AM to 5:00 PM Shipping: Our Team has more than 25 years of experience with logistical services. If you would like to make shipping arrangements, please contact us directly for further details and competitive rates.

Removal Terms: There's no need to wait because you may begin to remove your items as quickly as their logged into the system on auction day and your invoice is Paid in Full! If you are bidding solely online and are unable to pick up your purchases the day of the auction, please be sure to pay your invoice in full first and then you may either pick up Monday through Friday the following week, make alternate arrangements for your items to be picked-up on your behalf or you may contact Captain's directly to discuss our competitive packaging and shipping services.

Thats the Barber Cute Lite:) I talked about this scam of a machine in another thread, but its designed for you to lose. In the owners manual it suggest you hand a thread and cut it to make it appear someone has won the game -_. Q: How much does it cost to refill the machines with the stuffed animals?

Please note that there is a 'Five Day Captain's Rule' pertaining to Removal of Auction Items. If you are unable to have your items removed from the auction site within 5 business days from the conclusion of the auction and you have not contacted Captain's to make alternate arrangements in advance, reasonable Storage Fees will begin to accrue on a daily basis, per item. BidSpotter Customer Service Support Department To reach a member of our qualified support staff regarding information or questions pertaining to the bidding process; please reach us by phone, email or • Available Monday – Friday, 9:00am – 12:00am ET. • Email: • Office: 253-858-6777 Extension 0 • Terms and Conditions. TERMS & CONDITIONS NOTICE:All potential bidders participating in this sale agree that they have read and have full knowledge of these terms and agree to be bound thereby.

IDENTIFICATION: All potential bidding participants are required to register prior to becoming an Approved Bidder. All Participants are required to give full name; permanent street address (P.O. Boxes will NOT be accepted or approved); phone number(s); email address, valid credit card and website, if applicable.

ONLINE purchasers will be required to submit the requested Contact Information, including: Drivers License Number phone number(s); email address, valid credit card and website, if applicable to be Approved. We WELCOME International Buyers. Must have pre-arrangements made with our office to receive a bidder number.

PAYMENT: Once the auctioneer says, SOLD, ownership immediately transfers to the buyer. All items are sold as is and where is without any warranties expressed or implied. Invoices must be paid in full directly after the sale is completed, unless otherwise specified. All invoices must be paid to representatives of the auction house unless otherwise announced. Online purchasers must adhere to the Terms of Sale as posted during the online registration process. Payment may be made in the form of CASH or CASH Instrument; COMPANY CHECK w/ Bank Letter of Verification or WIRE TRANSFER.

We also accept VISA, MASTERCARD, AMERICAN EXPRESS and DISCOVER for invoice payment. Credit Card purchase buyer acknowledges the purchase of used equipment and agrees not to hold liable the auction house to result in a purchase charge back. The full purchase price on all lots sold to the same buyer must be paid within the time fixed and before removal of any of the goods. Business checks will not be accepted without a letter of verification from your bank. NO MERCHANDISE WILL BE RELEASED UNTIL INVOICE IS PAID IN FULL. SALES TAX/BUYERS PREMIUM: A Buyers Premium of 18% internet bidders is in effect and a Buyers Premium of 15% onsite bidders will be applied to each invoice, in addition to the Sales Price. Where required by law, SALES TAX of 8% applies to ALL SALES unless Buyer has submitted the proper TAX EXEMPTION FORM.

NO MERCHANDISE WILL BE RELEASED UNTIL INVOICE IS PAID IN FULL. Purchase formula as follows: Hammer Price + Buyers Premium + Tax (if applicable)= Total $ 4. REMOVAL: No lot can be removed during the sale without Auction House Staff Approval. Purchases may be removed only on presentation of paid invoice. Removal shall be at the sole expense, risk and liability of the purchaser. All purchases MUST be removed as herein listed. Auctioneer shall not be responsible for goods not removed within the time allowed, but shall have the option to remove and store, at the sole expense and risk of the purchaser, any article(s) purchased, but not paid for and/or removed within the time aforesaid.

ALL ITEMS MUST BE REMOVED within 5 business days or buyer is subject to penalties and/or abandonment. Difficult or Special Circumstances that may require an extension must be approved by Captains Auction Warehouse.

Removal for paid Lots will be until 6:00 pm PST day of Sale. Removal will commence the Monday after the sale is completed. REMOVAL HOURS are 9:00 am to 5:00 pm daily. Removal MUST BE COMPLETED within five(5) business days by 5:00pm PST. No Weekend or Holiday Removal. CONDITION OF ARTICLES SOLD: Neither the auctioneer nor the consignor shall be responsible for the correct description, genuineness, authenticity of, or defect in any lot, and makes no warranty in connection therewith.

No sale shall be set aside nor allowance made on account of any incorrectness, error in cataloging, or any imperfection not noted. DESCRIPTIONS AND PHOTOS ARE NOT GUARANTEED. NO DEDUCTION ALLOWED ON DAMAGED ARTICLES, ALL ARTICLES BEING EXPOSED FOR PUBLIC EXHIBITION, AND SOLD 'AS IS' AND WITHOUT RECOURSE.ARTICLES ARE NOT WARRANTED AS MERCHANTABLE OR FIT FOR ANY PARTICULAR PURPOSE, AND NO CLAIM MAY BE MADE BY PURCHASER RELATING TO THE CONDITION OR USE OF ARTICLES PURCHASED OR FOR PROXIMATE OR CONSEQUENTIAL DAMAGES ARISING THEREFROM.

SHIPPING/TRANSPORTATION: Buyer is responsible for the removal of all items purchased by date set previous and must employ at Buyer?s Expense transportation and cost of all handling charges that would result in removal of said item(s). INTERNATIONAL BIDDERS: We are not responsible for any customs, duty, tax or brokerage fees. The winning bidder takes full responsibility of all inclusive shipping charges, documents and paperwork.

We are not responsible for any additional fees once the item leaves our location. Captain?s Auction Warehouse does offer a pallet and packaging service starting as low as $75.00 and depending on the size of item purchased. Contact our office for more details. We can quote delivery charges for all types of coin operated equipment. Email or Call for quote.

ADDITIONAL TERMS AND CONDITIONS: The auctioneer may add other terms and conditions of sale, such additional terms and conditions shall be announced prior to the auction, and/or prior to the individual lot(s) put up for sale, if applicable. ADDITIONAL INFORMATION: For additional information; inquiries; auction related questions; please contact us below at: Captain's Auction Warehouse 4421 E.

La Palma Ave. 92807 Monday thru Friday 9am to 5pm PST Phone: (714) 701-9486 Fax: (714) 701-9742 www.captainsauctionwarehouse.com Referral Fees Paid.

All Inquiries Held in the Strictest of Confidence. General delivery information available from the auctioneer SHIPPING/TRANSPORTATION: Buyer is responsible for the removal of all items purchased by date set previous and must employ at Buyer’s Expense transportation and cost of all handling charges that would result in removal of said item(s).

INTERNATIONAL BIDDERS: We are not responsible for any customs, duty, tax or brokerage fees. The winning bidder takes full responsibility of all inclusive shipping charges, documents and paperwork. We are not responsible for any additional fees once the item leaves our location. Captain’s Auction Warehouse does offer a pallet and packaging service starting as low as $75.00 and depending on the size of item purchased. Contact our office for more details.

We can quote delivery charges for all types of coin operated equipment. Email or Call for quote. HOT AUGUST AUCTION EVENT!!!!!! Live and Live Online Auction Featuring 300+ Arcade Video Games, Pinball Machines, Sit-Down Driving Games, Sit-Down Arcade Games, Kiddie Rides, Cranes, Redemption, Vending, Support Equipment, Collectibles and much more.

The auction will be conducted both live and and live-online where you may choose to either bid live in person or you may bid online from anywhere in the world. Online bidders will be bidding in real time simultaneously with the live on-site bidders. To Bid Live On-Site: Please bring you family, friends and associates directly to our warehouse located at: 4421 East La Palma Avenue, Anaheim, CA 92807 Consignments Welcome: If you have coin-operated amusement or related items, please call Captain's directly (714) 701-9486 for further details. NOTE:AUCTION LOTS AND IMAGES ARE ADDED ON A REGUALR BASIS UNTIL THE DAY BEFORE AUCTION. CHECK BACK FREQUENTLY FOR CONSIGNMENT ITEM UPDATES. Auction General Terms & Conditions: Live Public Preview & Inspection: Saturday, August 23rd between the hours of 9:00 AM and 11:00 AM Online Public Preview: If you are unable to attend the Live Public Preview and Inspection, please visit our auction here on to view photographs, descriptions and additional information for all items that will be included in the auction.

Please be sure to check back often as new items will continue to be added weekly up to the scheduled auction date. LOT NUMBERS ARE SUBJECT TO CHANGE UPTO DAY BEFORE AUCTION. Payment: The forms of payment accepted are:Cash,American Express, Discover, MasterCard and Visa Live Bidding: Please pay your invoice in full prior to leaving the auction site Online Bidding: Please pay your invoice within 24 hours of taking receipt of it via email. Buyer's Premium: Live Bidding 15% Online Bidding 18% Sales Tax: California State, City and County Tax Rate: 8% Valid Industry Related Resale Permit Required for Non-Taxable Purchases Removal Hours: Monday through Friday from 9:00 AM to 5:00 PM Shipping: Our Team has more than 25 years of experience with logistical services.

If you would like to make shipping arrangements, please contact us directly for further details and competitive rates. Removal Terms: There's no need to wait because you may begin to remove your items as quickly as their logged into the system on auction day and your invoice is Paid in Full! If you are bidding solely online and are unable to pick up your purchases the day of the auction, please be sure to pay your invoice in full first and then you may either pick up Monday through Friday the following week, make alternate arrangements for your items to be picked-up on your behalf or you may contact Captain's directly to discuss our competitive packaging and shipping services. Please note that there is a 'Five Day Captain's Rule' pertaining to Removal of Auction Items. If you are unable to have your items removed from the auction site within 5 business days from the conclusion of the auction and you have not contacted Captain's to make alternate arrangements in advance, reasonable Storage Fees will begin to accrue on a daily basis, per item. BidSpotter Customer Service Support Department To reach a member of our qualified support staff regarding information or questions pertaining to the bidding process; please reach us by phone, email or • Available Monday – Friday, 9:00am – 12:00am ET.

• Email: • Office: 253-858-6777 Extension 0 • Terms and Conditions. TERMS & CONDITIONS NOTICE:All potential bidders participating in this sale agree that they have read and have full knowledge of these terms and agree to be bound thereby. IDENTIFICATION: All potential bidding participants are required to register prior to becoming an Approved Bidder. All Participants are required to give full name; permanent street address (P.O. Boxes will NOT be accepted or approved); phone number(s); email address, valid credit card and website, if applicable. ONLINE purchasers will be required to submit the requested Contact Information, including: Drivers License Number phone number(s); email address, valid credit card and website, if applicable to be Approved. We WELCOME International Buyers.

Must have pre-arrangements made with our office to receive a bidder number. PAYMENT: Once the auctioneer says, SOLD, ownership immediately transfers to the buyer. All items are sold as is and where is without any warranties expressed or implied. Invoices must be paid in full directly after the sale is completed, unless otherwise specified. All invoices must be paid to representatives of the auction house unless otherwise announced. Online purchasers must adhere to the Terms of Sale as posted during the online registration process. Payment may be made in the form of CASH or CASH Instrument; COMPANY CHECK w/ Bank Letter of Verification or WIRE TRANSFER.

We also accept VISA, MASTERCARD, AMERICAN EXPRESS and DISCOVER for invoice payment. Credit Card purchase buyer acknowledges the purchase of used equipment and agrees not to hold liable the auction house to result in a purchase charge back. The full purchase price on all lots sold to the same buyer must be paid within the time fixed and before removal of any of the goods. Business checks will not be accepted without a letter of verification from your bank. NO MERCHANDISE WILL BE RELEASED UNTIL INVOICE IS PAID IN FULL. SALES TAX/BUYERS PREMIUM: A Buyers Premium of 18% internet bidders is in effect and a Buyers Premium of 15% onsite bidders will be applied to each invoice, in addition to the Sales Price. Where required by law, SALES TAX of 8% applies to ALL SALES unless Buyer has submitted the proper TAX EXEMPTION FORM.

NO MERCHANDISE WILL BE RELEASED UNTIL INVOICE IS PAID IN FULL. Purchase formula as follows: Hammer Price + Buyers Premium + Tax (if applicable)= Total $ 4. REMOVAL: No lot can be removed during the sale without Auction House Staff Approval. Purchases may be removed only on presentation of paid invoice. Removal shall be at the sole expense, risk and liability of the purchaser.

All purchases MUST be removed as herein listed. Auctioneer shall not be responsible for goods not removed within the time allowed, but shall have the option to remove and store, at the sole expense and risk of the purchaser, any article(s) purchased, but not paid for and/or removed within the time aforesaid. ALL ITEMS MUST BE REMOVED within 5 business days or buyer is subject to penalties and/or abandonment. Difficult or Special Circumstances that may require an extension must be approved by Captains Auction Warehouse. Removal for paid Lots will be until 6:00 pm PST day of Sale. Removal will commence the Monday after the sale is completed.

REMOVAL HOURS are 9:00 am to 5:00 pm daily. Removal MUST BE COMPLETED within five(5) business days by 5:00pm PST.

No Weekend or Holiday Removal. CONDITION OF ARTICLES SOLD: Neither the auctioneer nor the consignor shall be responsible for the correct description, genuineness, authenticity of, or defect in any lot, and makes no warranty in connection therewith.

No sale shall be set aside nor allowance made on account of any incorrectness, error in cataloging, or any imperfection not noted. DESCRIPTIONS AND PHOTOS ARE NOT GUARANTEED. NO DEDUCTION ALLOWED ON DAMAGED ARTICLES, ALL ARTICLES BEING EXPOSED FOR PUBLIC EXHIBITION, AND SOLD 'AS IS' AND WITHOUT RECOURSE.ARTICLES ARE NOT WARRANTED AS MERCHANTABLE OR FIT FOR ANY PARTICULAR PURPOSE, AND NO CLAIM MAY BE MADE BY PURCHASER RELATING TO THE CONDITION OR USE OF ARTICLES PURCHASED OR FOR PROXIMATE OR CONSEQUENTIAL DAMAGES ARISING THEREFROM. SHIPPING/TRANSPORTATION: Buyer is responsible for the removal of all items purchased by date set previous and must employ at Buyer?s Expense transportation and cost of all handling charges that would result in removal of said item(s).

INTERNATIONAL BIDDERS: We are not responsible for any customs, duty, tax or brokerage fees. The winning bidder takes full responsibility of all inclusive shipping charges, documents and paperwork.

We are not responsible for any additional fees once the item leaves our location. Captain?s Auction Warehouse does offer a pallet and packaging service starting as low as $75.00 and depending on the size of item purchased. Contact our office for more details. We can quote delivery charges for all types of coin operated equipment.

Email or Call for quote. ADDITIONAL TERMS AND CONDITIONS: The auctioneer may add other terms and conditions of sale, such additional terms and conditions shall be announced prior to the auction, and/or prior to the individual lot(s) put up for sale, if applicable.

ADDITIONAL INFORMATION: For additional information; inquiries; auction related questions; please contact us below at: Captain's Auction Warehouse 4421 E. La Palma Ave. Elements Of Econometrics Kmenta Pdf To Word. 92807 Monday thru Friday 9am to 5pm PST Phone: (714) 701-9486 Fax: (714) 701-9742 www.captainsauctionwarehouse.com Referral Fees Paid. All Inquiries Held in the Strictest of Confidence.

Sheesh, what people will go through to get a prize. Namco America Issues Warning About Lasers Namco America issued a warning today about all games that have hanging prizes within them.

Advancements and cost reductions in laser technology have created a new problem to those who operate games with hanging prizes whether the prize is hanging from a string or a spindle, the factory noted. Hand held laser pointers with enough power to burn through colored string or a colored tie-wrap are now available for purchase from China at a fraction of the cost of what they were a couple of years ago. These devices are illegal in the U.S., but still find their way here via the Internet. A criminal armed with one of these can steal a number of prizes from a merchandiser in a short period of time, Namco noted. The lasers have no affect on the white strings that currently ship with the Namco America games. The factory has been shipping BarBerCut Lite games stocked with white strings for around a year now. 'If you are currently operating a BarBerCut Lite game using orange strings, we strongly suggest you start using the white strings,' Namco stressed.

'Also, as many operators use plastic tie-wraps to attach their prizes to the strings or the spindles in all merchandisers with hanging prizes, we strongly suggest you only use white tie-wraps as well.' If you have any questions, or need any further information, contact Namco America at 847/264-5610, email arcadeinfo@namcoamerica.com.

I operate several of these barbercuts. The maximum pay out ratio is 800-1 Machine Cost $6499 plus tax and freight $239 month thru Betson Finanacing Game Collects $800 Game Gives out $200 I touch Net $600 Profit Before 50/50 Split - $300 To location -$239 to Finance Company = $61 to operator This is if your lucky enough to have a location where a barbercut can do $800 a month.

In 30 months you will own the machine which will have been depreciated drastically. And all this in hope that the piece of crap doesn't break and need to go to Betson and be repaired for $400. I operate several of these barbercuts. The maximum pay out ratio is 800-1 Machine Cost $6499 plus tax and freight $239 month thru Betson Finanacing Game Collects $800 Game Gives out $200 I touch Net $600 Profit Before 50/50 Split - $300 To location -$239 to Finance Company = $61 to operator This is if your lucky enough to have a location where a barbercut can do $800 a month. In 30 months you will own the machine which will have been depreciated drastically. And all this in hope that the piece of crap doesn't break and need to go to Betson and be repaired for $400 None of which has anything to do with whether it is morally right to market it as a game of skill when it clearly is not.

I operate several of these barbercuts. The maximum pay out ratio is 800-1 Machine Cost $6499 plus tax and freight $239 month thru Betson Finanacing Game Collects $800 Game Gives out $200 I touch Net $600 Profit Before 50/50 Split - $300 To location -$239 to Finance Company = $61 to operator This is if your lucky enough to have a location where a barbercut can do $800 a month. In 30 months you will own the machine which will have been depreciated drastically. And all this in hope that the piece of crap doesn't break and need to go to Betson and be repaired for $400 work on your split percentages, i have $300 gumball machines bringing in $61 a month. This MERCHANDISER that you are supplying the product for should be no less than a 60/40 take (at least in this neck of the woods), which dramatically changes your profit over 30 months.

I really do miss the days of the claw machines that actually did require skill to win Skill to win?!?! I have never used a claw machine in my life that didn't have a pathetically loose claw that did nothing. Now these stacker games, light stopper machines, barbercut machines are all more or less gambling.

The algorithim that determines whether or not the machine is going to pay out is the same as a slot machine, there's zero skill involved, just luck and a random number generator. I absolutely rule on those light stopper machines. I almost never lose. I had a friend who didn't believe me once, so I cleaned out a machine while he watched.

I ended up with a dozen cameras and a bunch of DVD's. All you need is wicked-good rhythm, and you never stare directly at the light bulb you are trying to hit. I won three ipod shuffle's one night on one of these at the AMF place in Lake in the Hills, IL.

I was on fire. I know they say the operator can control the payout. But I was beating those odds and then some. I got really good at getting that cutter lined up on the string. Usually the first good placement would get the cut started. Then a second good placement would cut all the way through.

Anyway, I probably dumped $30.00 in the machine and got (3) legit apple shuffles. Didn't you ALSO just win a raffle for a FREE pinball machine? I think you sold your soul to the devil for free arcade wares.just my opinion;). It also depends on the game as well. A good example is Stacker. Now, I could be wrong, but from I read online, when you get to the grand prize, it will be programmed to skip over the winning item block and only go there every once in awhile. I watched a video, I think it was on youtube, when it went in slow motion and you could see it skip over the winning block.

I have also been to Dave and Busters close to closing time and watched how they are told to handle the crane machines. I did not ask if it was policy, but it probably was.

I don't remember what I was doing there, but it was almost closing time, and he opened up the crane machine and mushed all of the stuff down as hard as he could. I guess it makes sense why the crane games are hard. It also depends on the game as well. A good example is Stacker. Now, I could be wrong, but from I read online, when you get to the grand prize, it will be programmed to skip over the winning item block and only go there every once in awhile. I watched a video, I think it was on youtube, when it went in slow motion and you could see it skip over the winning block.

This is true. I am dead nutz with Stacker everytime and it's plainly obvious how it skips over the last block and denies you your price. I played for a little while before I realized what was going on. If it's not based on skill then it's no different than playing a frickin slot machine. Total randomness.

Have you seen the programming to the machine to know this to be true? Have you ever played a redemption game called cyclone? I'm pretty sure that if you arent pefect within the timeframe you will be off by just a split second. But its easier for everyone to complain that they got screwed and had no chance at winning because they werent number 1200 or whatever they want to believe that number to be. This is true. I am dead nutz with Stacker everytime and it's plainly obvious how it skips over the last block and denies you your price.

I played for a little while before I realized what was going on. If it's not based on skill then it's no different than playing a frickin slot machine. Total randomness. Have you seen the programming to the machine to know this to be true? Have you ever played a redemption game called cyclone? I'm pretty sure that if you arent pefect within the timeframe you will be off by just a split second. But its easier for everyone to complain that they got screwed and had no chance at winning because they werent number 1200 or whatever they want to believe that number to be.

Just look up the Stacker machines on Google and you'll see where they are adjustable in terms of payouts. I looked into the machine a couple years ago because I knew something was fishy after playing one for a bit. I did end up winning a Nintendo DS but I should have won 4 or 5 imho.:D [edit]Found the manual here. Page 4 goes through the switch settings for the odds of winning. Just look up the Stacker machines on Google and you'll see where they are adjustable in terms of payouts. I looked into the machine a couple years ago because I knew something was fishy after playing one for a bit. I did end up winning a Nintendo DS but I should have won 4 or 5 imho.:D [edit]Found the manual here.

Page 4 goes through the switch settings for the odds of winning. And more importantly do you see where it says approximate odds. That doesn’t mean that it’s going to be a winner on the 2000th play like people here are saying. Also doesn’t mean that there aren’t going to be 2 winners right in a row.

And more importantly that doesn’t mean its all luck; you still need to have the skill to get to the top of the machine. And more importantly do you see where it says approximate odds.

That doesn’t mean that it’s going to be a winner on the 2000th play like people here are saying. Also doesn’t mean that there aren’t going to be 2 winners right in a row. And more importantly that doesn’t mean its all luck; you still need to have the skill to get to the top of the machine.but in the long run it averages out to paying 1 in xxxx times, by skipping past the 'win' sector. Cyclone works the same way, along with the 'Sports Arena' i have in my basement. Video to proof (skip past the first 1:20 or so): http://www.youtube.com/watch?v=9KW3Ody_XfE. Just look up the Stacker machines on Google and you'll see where they are adjustable in terms of payouts.

I looked into the machine a couple years ago because I knew something was fishy after playing one for a bit. I did end up winning a Nintendo DS but I should have won 4 or 5 imho.:D [edit]Found the manual here. Page 4 goes through the switch settings for the odds of winning. OK, now I really want to take apart the code on one of these things and see how they vary the payout.

The manual just says what the payout is, it doesn't say how the variance works. Anyone got a dump of the ROMs and perhaps a schematic? Not like I really have time for yet another project. [edit] Ahh, already explained by devils1982. And so very, very borderline legal.If you don't have the skill, then you'll never win, but even if you've got the skill, you'll only win if it wants you to. I did not ask if it was policy, but it probably was.

I don't remember what I was doing there, but it was almost closing time, and he opened up the crane machine and mushed all of the stuff down as hard as he could. I guess it makes sense why the crane games are hard Not all operators do that. I used to operate cranes for a guy, there was a pot on the power going to the claw.

Basically, you fill the machine with toys, then the next week, if the money works out to where 30 percent was what paid out, your'e good, and you adjust it tighter or looser from there. So for instance, say you make 100 bucks.

If the toys cost a buck apiece, and thirty are gone, then you're right on. You take the 70 bucks and split it with the location, and take 30 bucks to pay for the toys. That's how we operated them. So basically one in three people would win something, if it was a buck a play. One in six would win if it was 50 cents a play.

The game could still be won pretty consistantly if somebody was really good, but the claw is just tight enough that you can't win everytime even if it's dead on it. It's designed to make money.

What always struck me as hilarious about it (and some of the people on this thread, sorry!) is that people think that they are something special because they can line a fucking CLAW up over a teddy bear. That's not a skill. You shouldn't necessarily be rewarded for that. The rest of the game is 'how hard is the bear stuck in there?' 'how strong is the claw?'

It's not just target practice or anybody could win anything in the machine. Where's the game in that? People have an attitude that 'Oh, I got it right over the bear! I should have won!'

LOL like that's some big accomplishment. It's hard to explain what's so funny about it. BTW the 30% thing; that's what my boss had figured out was the best payout. If you make it easier to win than that, of course you make less money but also people play it less. If you make it harder to win than that, you make more money for a couple weeks but then nobody plays it. I'm sure there's 100 different ways it's figured, but that's how he did it.

Now the ops that push the shit down where you can't win it, or make the coil so loose you can't win anything, that's just stupid because nobody will play them after a while. The best mix is when people can win something for a few bucks if they keep at it. If someone grabs down and shit looks like it is glued, they walk away and you only make a buck. If someone picks up an item, moves it a few inches and it drops. They are likely to dump $5 in the machine to win something that costs you a dollar. 'I've already given away eight pencils, two hoola dolls, and an ashtray, and I've only taken in fifteen dollars.'

-'Navin, you have taken in fifteen dollars and given away fifty cents worth of crap, which gives us a net profit of fourteen dollars and fifty cents. Not all operators do that. I used to operate cranes for a guy, there was a pot on the power going to the claw. Basically, you fill the machine with toys, then the next week, if the money works out to where 30 percent was what paid out, your'e good, and you adjust it tighter or looser from there. So for instance, say you make 100 bucks. If the toys cost a buck apiece, and thirty are gone, then you're right on.

You take the 70 bucks and split it with the location, and take 30 bucks to pay for the toys. That's how we operated them. So basically one in three people would win something, if it was a buck a play. One in six would win if it was 50 cents a play. The game could still be won pretty consistantly if somebody was really good, but the claw is just tight enough that you can't win everytime even if it's dead on it. It's designed to make money. What always struck me as hilarious about it (and some of the people on this thread, sorry!) is that people think that they are something special because they can line a fucking CLAW up over a teddy bear.

That's not a skill. You shouldn't necessarily be rewarded for that. The rest of the game is 'how hard is the bear stuck in there?' 'how strong is the claw?' It's not just target practice or anybody could win anything in the machine. Where's the game in that? People have an attitude that 'Oh, I got it right over the bear!

I should have won!' LOL like that's some big accomplishment. It's hard to explain what's so funny about it. BTW the 30% thing; that's what my boss had figured out was the best payout.

If you make it easier to win than that, of course you make less money but also people play it less. If you make it harder to win than that, you make more money for a couple weeks but then nobody plays it. I'm sure there's 100 different ways it's figured, but that's how he did it.

Now the ops that push the shit down where you can't win it, or make the coil so loose you can't win anything, that's just stupid because nobody will play them after a while. The best mix is when people can win something for a few bucks if they keep at it. That is how the operators I worked for ran cranes as well. People have to be able to win or they won't play. We had machines that were restocked daily. I run my single crane the same way as they did and do a 70/30 split with the location. It comes out to 40% for stock (where I try to keep it anyway), 30% to me, 30% to location.

Still have vandals that will super glue the drop claw button in the down position, though, because they felt cheated ( I assume). Some people are just mean, though.

The rules for skill vs chance games have gotten much more loose in Texas. There are machines on location now that would not have been allowed 20 years ago - coin pushers, stackers, etc., and the value of the prizes has been allowed to increase. Working with games like that (and like you do pseeds) shows such an interesting aspect of the general public. Normally perfectly sane, intelligent people will do some absolutely stupid shit when it comes to a silly little game like this. I was in a place once and a guy came over; he was an older guy who seemed like he was a nice enough person but he wanted me to go over and get his stuffed animal out of the crane, because it accidentally got stuck on the edge.

I tried to explain to him that it was a game, and the object of the game was to get the toy to fall in the hole, and if it didn't make it all the way into the hole, you didn't win the game. He got all pissed. Then I had another guy put a 20 in a jukebox, and want me to give him 19.50 in change. Actually that happened a lot. People would put big bills in the JUKEBOX, thinking it was the change machine. I'd get calls about it.

Wanting me to drive out to a location to give them their 'change'. Of course they'd already played 20 bucks worth of songs, but eh. BTW, what's wrong with teaching kids to gamble? Kids gamble anyways.

Skip school, you're gambling you wont' get caught. Take Chemo, you're gambling it'll take care of the cancer. Drive over the speedlimit, you're gambling you won't flip your car. Life is a gamble. Kids should learn how to win and lose, early, and often. BTW, what's wrong with teaching kids to gamble? Kids gamble anyways.

Skip school, you're gambling you wont' get caught. Take Chemo, you're gambling it'll take care of the cancer. Drive over the speedlimit, you're gambling you won't flip your car. Life is a gamble.

Kids should learn how to win and lose, early, and often. The problem isn't 'teaching kids to gamble', it's that most of these devices go to great lengths to hide the fact that the player is gambling! Real gambling devices tell you the odds and you know that it's a game of chance.

What I'm reading here is that Stacker (for instance) is really a game of chance, but the device manufacturer has gone to great lengths to dress it up and make it look like a game of skill. Stacker is based on skill for the lower prizes.

It's the higher prizes that the win every so many games comes into play. I REALLY would love to get a look at the code and hardware for one of these. Because the manual lists 'skill' settings for the minor prizes ranging from 1 in every game to 1 in every 15 games, while the major prize 'skill level' ranges from 1 in 20 to 1 in 2500. I'm not sure there's any difference between the minor and major operation other than the frequency it lets you win. If anyone ever comes up with one they'd like tossed out within a 100 or 200 miles of Philly, let me know. I've love to tear one apart and find out what makes it tick.

Warning, NECROTHREAD REVIVAL! I have one of these Barber Cuts in my shop right now. The game practices 'win control' there are 3 levels ($) of prize and you set win control for each with 3 rotary switches. They can be set from 40-999 for each prize level. This is the number of 'win controlled' plays until the machine goes to skill mode. The blade always has the same pressure.

Which is almost nothing. This does not change.

What happens is that the button that brings the scissors toward you is electronically held down just a bit longer when you release it correctly. The game is calibrated to know the exact position of the string and if the game is in 'win-control' it will come just a touch further toward you to deliberately miss the string every time. So how do you cheat and cut the string during 'win control'?

It's quite simple idea, but hard to implement. YOu need be very precise with the left/right I close one eye and line up with a marking on the back wall to know where to stop.

This left/right position is the key. You must line up the very tip of the teflon/plastic guide with the string. If you are dead on and stop the scissors correctly while coming toward you, the guide will hit the string and the string will either go left or right. If it goes left, game over. If it goes right, you have just cheated the game.

The string will twang like a guitar. Since the game is in win-control, the blade will overshoot the sting according to the software. This is your advantage. When the string twangs, it will nick the moving blade. I'm not sure how many times it takes to cut a string, but it is probably about 15-25 perfect hits at most. So if the game is in win-control, you still can win, but it takes a series of perfect left/right stops.

You want to look for already frayed strings if you want to try this. Keep in mind that operators will do tricks like use a frayed line to entice you. Just because a line is frayed, that does not indicated 'win-control' has expired.

You can tell if win-control has expired because you will be able to stop the blade on the string. Don't worry, it probably won't cut the line because it squeezes too lightly. You will have to use the twang if you want to win during win-control or after.

There is no other way (besides lasers). It also depends on the game as well. A good example is Stacker. Now, I could be wrong, but from I read online, when you get to the grand prize, it will be programmed to skip over the winning item block and only go there every once in awhile. I watched a video, I think it was on youtube, when it went in slow motion and you could see it skip over the winning block. I have also been to Dave and Busters close to closing time and watched how they are told to handle the crane machines. I did not ask if it was policy, but it probably was.

I don't remember what I was doing there, but it was almost closing time, and he opened up the crane machine and mushed all of the stuff down as hard as he could. I guess it makes sense why the crane games are hard I seriously doubt this is policy at D&B. This sounds like a rogue D&B, I have found that the claws at D&B are the easiest to win at and were honestly the only claws I could win at due to more rigged payout type machines coming into play more and more. The D&B I go to has plenty of loose prizes in the claw machine (though I do believe its one of those rigged machines now, though I did win a prize on it first try last time, perhaps I got really lucky), and its very easy to visually tell when the prizes are packed in tight so that you cannot win, if I see that I simply do not play. But D&B does vary by location, even though they are supposed to have something called global settings. From what I gather about claw machines a few things have to come into play, you have to hit the right payout play AND you have to line the claw up properly to the prize (this is unfortunately, the skill part), if either of these 2 things are not present on certain modern claw machines you will not win.

If its an older fixed strength machine, these are still around in some places, the claw will be at the same strength each time you play so you have to take that into consideration. Even more rare is the type of machine where you look down into the top of the machine through glass in the top of the machine, in this type of machine you have to go for a prize that is higher up on the pile because the claw only goes down so far. Some claws are very outright rigged, as in the size of the plush in the machine will not physically fit into the size of the claw, or vice versa, the claw is so large with the most tiny plush or prize so there is no way to pick it up. I have seen this in person, though only on a couple occasions thankfully, and people still play and go for the largest prize, even though there is no way you can win that large prize and in the case of a specific machine here that large prize has been sitting in the claw for at least a couple years now (I am talking a prize so large that the prize will not physically fit through the chute). The best type of claw to play is the Sugarloaf branded claws (some areas may not have these claws), these claws are not rigged to a payout however the claw may be weak, but its possible to win if you grab the prize the right way, it is a game of skill. Yes it is possible for a claw game to be an actual game of skill, is it rigged against you, of course it always is, as is basically every other arcade game that is ticket or prize based and so are carnival games and those cost a lot more to play than a 50 cent claw machine but they are still around and people still play them. You can find these claws in walmart and grocery stores usually.

I have some Coastals and Coast to Coast cranes and they work exactly opposite to you think. They have 3 claw strength settings, the initial close, the holding and the last one is the bonus strength. If they don't see a win in 8 plays (I think) then it uses the bonus strength for one game to try to generate a winner. The thing about cranes is that you want people to win just not every game. People notice that cranes aren't paying out and stop playing them if they are set to rip off mode. Places where you have a high turnover of people such as amusement parks can get away with it but street locations where you have the same crowd week in and week out can't get away with it. Nothing raises earnings more on a crane then people seeing winners walking around with their prize.

Claws have a rheostat in the door that limits grip strength. But that's not enough. They also have an eye to count the win and the claw strength is further limited for a period of time after a 'win'. I have some Coastals and Coast to Coast cranes and they work exactly opposite to you think. Kana Kanum Kalangal Serial Song Mp3 Download. They have 3 claw strength settings, the initial close, the holding and the last one is the bonus strength.

If they don't see a win in 8 plays (I think) then it uses the bonus strength for one game to try to generate a winner. The thing about cranes is that you want people to win just not every game. People notice that cranes aren't paying out and stop playing them if they are set to rip off mode. Places where you have a high turnover of people such as amusement parks can get away with it but street locations where you have the same crowd week in and week out can't get away with it. Nothing raises earnings more on a crane then people seeing winners walking around with their prize. One of my local arcades apparently had their claws set up to rip people off (I talked to several people who worked at the arcade who confirmed this was true), so people started posting negative reviews about it on yelp and other sites, specifically stating the claws were rigged, and these are members of the General public, the customers know when a claw is a ripoff whether you think they do or not, this can't be good for an arcade where the same customers come in over and over again especially when the area has many other arcades where kids can go and play. So yeah, this is true.

Also there is no better advertisement than having people walk around with their prizes when they are at the arcade. Warning, NECROTHREAD REVIVAL!

Tombo gone ban yo ass!!:D:D Seriously, though. Interesting thread, and yes, I read the whole thing(I missed it's original go around).

I do want to chime in on something here. When I 'worked' Magfest, the one event I was involved in was the 'Claw machine tournament'. Which reminds me, I need to get back to editing my MagFest pics, and get them uploaded. Thanks for that. There are people out there who travel around playing those claw machine tournaments.

And it's serious fuckin' bidniss. Honestly, the way those people 'play', was insane. It actually gave me a good bit of a comedy act, when relating it to people. I don't normally play them, myself. But I did 'test play' one of the ones Buffett had set up, and managed to snag an Elmo on my first go. (Bastard wouldn't let me keep it, though.) Damn, I can get sidetracked easy.

I played one of those 'KeyMaster'(I think it was called) on the cruise ship during our honeymoon. I had it lined up right, press the button. It slides toward the hole. And 'OOPS', it turned just slightly to prevent it going in the hole.

My wife said, 'I thought you had it!' I replied, 'I did. And did it again. Before pressing the button, I said, watch the key thingy, real close. She saw it too. It only moved a quarter of an inch or so, if that much.

You'd not see it if you weren't watching close. By that time, we were in 'international waters', so there wasn't really anything to say or do about it.

But it left an impression on me. The only time we went back to the Casino was to smoke. I know those machines are designed to make money, but you really don't know what the 'odds' are until you actually put money in it and watch it in action. While I like 'Plushes', I'd rather just buy one than put money in one of those machines. At least I know I'll get what I want.